Plugging
 Into
 
Crea/ve
 Outlets
 
NAGC
 2010
 
Brian
 Housand
 
Jennifer
 Troester
 
http://nagctech.wordpress.com
Schedule
12:30 Why Creativity Matters
12:45 The Kids Are Alright
1:00 Group Creativity Workshop 1
1:45 Break / Free Play
2...
In
 a
 global
 digital
 
economy,
 the
 
focus
 is
 no
 longer
 
on
 using,
 it
 is
 
crea/ng	...
+
E. Paul Torrance
Fluency Flexibility
ElaborationOriginality
 We
 are
 educa/ng
 people
 
out
 of
 their
 crea/vity.
 
 
 Crea/vity
 is
 as
 
important
 i...
3,968
Creativity and Innovation
  Demonstrating originality and
inventiveness in work
  Developing, implementing and
communica...
Critical Thinking and Problem Solving
  Exercising sound reasoning in
understanding
  Making complex choices and decisio...
http://www.iste.org/nets
http://nets-implementation.
iste.wikispaces.net/
Students demonstrate creative thinking, construct knowledge,
and develop innovative products and processes using
technolog...
Proficient by End of Grade 8
Students apply existing knowledge to generate new ideas, products, or
processes
Identify a re...
(Siegle, 2003)
 Computer
 Technology
 
 
“is
 not
 a
 tool;
 
 
it
 is
 a
 new
 material
 for
 expression.”
...
Computer as Paintbrush
Pianos
 
NOT
 
Stereos
 
The Kids Are Alright
Every generation of
teenagers embraces the
freedoms and
possibilities wrought by
technology in ways t...
Creative Student Products
Using Technology
Digital Divas…Who are they?
Podcasts
What is a
digital
Diva?
a digital
diva can
do
anything
they set
their
minds to.
I did
it!
digital divas
are girls
using
te...
Website
Web Address
Student Podcasts – Holocaust Diaries
  http://ops.esu8.org/users/katiemorrow/
  http://ops.esu8.org/users/eaglesonair/
  http://ops.esu8.org/~laramorrow/ONe...
http://scratch.mit.edu/
Computers
serve best
when they
allow
everything
to change.
http://scratched.media.mit.edu/
resources/debug-it
Scratch Projects
Trigonometry Tutorial
http://scratch.mit.edu/projects/kuv/821584
Donkey Kong
http://scratch.mit.edu/proje...
www.picocricket.com/
 
picoboard.html
 
 
http://stemchallenge.org/
“Every generation has a
chance to change the world.
Pity the nation that won’t listen
to its boys and girls.
The sweetest ...
http://nagctech.wordpress.com
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
NAGC Plugging into Creative Outlets
of 44

NAGC Plugging into Creative Outlets

Published on: Mar 3, 2016
Published in: Education      Technology      
Source: www.slideshare.net


Transcripts - NAGC Plugging into Creative Outlets

  • 1. Plugging  Into   Crea/ve  Outlets   NAGC  2010   Brian  Housand   Jennifer  Troester
  • 2. http://nagctech.wordpress.com
  • 3. Schedule 12:30 Why Creativity Matters 12:45 The Kids Are Alright 1:00 Group Creativity Workshop 1 1:45 Break / Free Play 2:00 Group Creativity Workshop 2 2:45 Sharing 3:00 Bringing It All Back Home
  • 4. In  a  global  digital   economy,  the   focus  is  no  longer   on  using,  it  is   crea/ng  and   producing.   (Steinkuehler,  Black,  &  Clinton,  2005)
  • 5. + E. Paul Torrance Fluency Flexibility ElaborationOriginality
  • 6.  We  are  educa/ng  people   out  of  their  crea/vity.      Crea/vity  is  as   important  in  educa/on   as  literacy.     Sir Ken Robinson
  • 7. 3,968
  • 8. Creativity and Innovation   Demonstrating originality and inventiveness in work   Developing, implementing and communicating new ideas to others   Being open and responsive to new and diverse perspectives   Acting on creative ideas to make a tangible and useful contribution to the domain in which the innovation occurs
  • 9. Critical Thinking and Problem Solving   Exercising sound reasoning in understanding   Making complex choices and decisions   Understanding the interconnections among systems   Identifying and asking significant questions that clarify various points of view and lead to better solutions   Framing, analyzing and synthesizing information in order to solve problems and answer questions
  • 10. http://www.iste.org/nets http://nets-implementation. iste.wikispaces.net/
  • 11. Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. A. Apply existing knowledge to generate new ideas, products, or processes. B. Create original works as a means of personal or group expression. C. Use models and simulations to explore complex systems and issues. D. Identify trends and forecast possibilities. Creativity and Innovation
  • 12. Proficient by End of Grade 8 Students apply existing knowledge to generate new ideas, products, or processes Identify a real-world problem that would benefit from an improved solution. Generate multiple possible ways of solving the problem. Consider the parameters that must be met to achieve a workable solution. Select the best solution from among the possible alternatives. Describe or create the new products (e.g., movies, public service announcements, websites) or processes that could be used to provide innovative solutions in the real world. Students create original works as a means of personal or group expression Create original animations or videos about a topic of personal interest or in response to a learning activity and document a reflection on the quality of the production (e.g., work illustrating reactions to communicating with students in other cultures about some global issue). Students use models and simulations to explore complex systems and issues Describe and illustrate a complex content-related concept or process using a model, simulation, or concept-mapping software. Students identify trends and forecast possibilities Design and implement a strategy for gathering and manipulating data needed to make a data-driven prediction or to forecast possibilities
  • 13. (Siegle, 2003)
  • 14.  Computer  Technology     “is  not  a  tool;     it  is  a  new  material  for  expression.”     (Maeda,  2001)
  • 15. Computer as Paintbrush
  • 16. Pianos   NOT   Stereos
  • 17. The Kids Are Alright Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.
  • 18. Creative Student Products Using Technology
  • 19. Digital Divas…Who are they?
  • 20. Podcasts
  • 21. What is a digital Diva? a digital diva can do anything they set their minds to. I did it! digital divas are girls using technology to change the world Digital divas make learning fun with technology we are the digital divas!! Comic Life
  • 22. Website
  • 23. Web Address
  • 24. Student Podcasts – Holocaust Diaries
  • 25.   http://ops.esu8.org/users/katiemorrow/   http://ops.esu8.org/users/eaglesonair/   http://ops.esu8.org/~laramorrow/ONeillElem/ Red_Ribbon_Home.html OPS Student Gallery
  • 26. http://scratch.mit.edu/
  • 27. Computers serve best when they allow everything to change.
  • 28. http://scratched.media.mit.edu/ resources/debug-it
  • 29. Scratch Projects Trigonometry Tutorial http://scratch.mit.edu/projects/kuv/821584 Donkey Kong http://scratch.mit.edu/projects/Deweybears/ 20922 Lego Creator http://scratch.mit.edu/projects/JSO/20884
  • 30. www.picocricket.com/   picoboard.html
  • 31. http://stemchallenge.org/
  • 32. “Every generation has a chance to change the world. Pity the nation that won’t listen to its boys and girls. The sweetest melody is the one we haven’t heard.” -­‐I’ll  Go  Crazy  If  I  Don’t  Go  Crazy  Tonight   No  Line  on  The  Horizon,  2009
  • 33. http://nagctech.wordpress.com