Follow on Twitter:@kkapp for updates, slides & additional ideas.
By Karl M. Kapp Bloomsburg University Author of Gamifica...
For:
Notes
Slides
Additional Ideas
www.karlkapp.com
www.karlkapp.com/kapp-notes
Covert Challenge…name five design decisions that impact this presentation.
NASBA and Karl M. Kapp Presents:
t was a quiet Monday morning, very quiet, really quiet… almost too…
Then, out of nowhere, she flew into my office, like a Boss who had a problem that needed solved …
Hi Boss.
I have a problem that needs to be solved.
Do you know what percent of the time lectures involve problem solving or attempting to synthesis information>.
We need more learner engagement.
She wanted to increase learner engagement.
You came to the right guy that’s what I do…
Yeah, I know…that’s why I hired you. Ugh..
Now take the new person here and go ask Clyde, he went to a NASBA session on t...
For some reason, she didn’t seem bothered by the fact that she was breaking the company’s strict no smoking policy…
Here’s where you come in. Help me figure out the clues …and fast.
Instructions
•
A statement is presented
–
Type in “Code word”
•
Text Response:
Take out your text- machines
Standa...
How To Participate via Texting
1.
Polleverywhere has no access to your phone number
2.
Capitalization doesn’t matter, ...
Observe the process:
-What design techniques are used?
-What elements add to the experience?
-What instructional design...
Choose your disguise…
Stakes are high……
First stop…Clyde’s office…look for clues
Games and
Gamification
are the
Same thing?
Look…I found some things written on one of Clyde’s notebooks.
Could be a lead…or
…it could be this session’s learning ob...
Let’s get going.
Now we need to find Ivan…the Informant... I knew one of his old haunts.
He was about as friendly as a fly at a fly strip convention.
Hello, Clueless…
Look I am going to ask you some questions, the right answer gives you a clue to gamification and interactive learning.
He...
What do you and your detectives here have to say about this?
How many types of gamification are there?
There are two types of gamification.
He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the ...
Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a g...
Ivan then grabbed his laptop to show me a demonstration of the two types.
First Structural Gamification….
Gamification The concept of gamification Consists of many different elements. These elements can include:
•
Story
•
Ch...
Then he demonstrated content gamification....
It was a little like déjá vu ….this content gamification…..
It has elements of story, characters and content that was altered to be more game-like…
This mystery of interactive learning was starting to take shape…
Twittermission
Enter Question Text
Ok, now let’s get into the research!
Riddle me this…which is a better way to learn, studying a little bit of content at a time or learning it all in one big ch...
Content
Content
Content
Time
Time
The spacing promotes deeper processing of the learned material.
Ha…I know this! Space learning out in small chunks over time, 24 hours is the optimal spacing.
Some call it “drip learnin...
In fact, a study using a randomized control group conducted a trial at ten sites in southeast India with over 500 subjects...
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modifica...
Lowered risk of developing Type 2 diabetes by 36%.
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in...
Wow, I’m almost impressed with your knowledge. Here is another question….
Is testing yourself is a better way to learn than re-reading or re-listening to material?
Enter Question Text
It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
Require students to recall content to enhance learning.
In other words, use testing to reinforce learning—not just for ev...
Combining Spaced Retrieval and Retrieval Practice is really powerful.
One study in the subject of Anatomy and Physiology ...
Ivan had another question for me…I was the one who was supposed to be ask’n questions….
Do learners remember facts better...
Researchers have found that the human brain has a natural affinity for narrative construction.
People tend to remember fa...
Again with the computer….
One more thing…
Add character’s to your learning designs…
In tests involving word problems, the group who had a character explain the problems generated 30% more correct answers th...
Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
M...
Now get out of here…
This mystery of interactive learning was starting to take shape…
Let’s brief the boss on what we know so far…
So what have we learned?
So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
Enter Question Text
Hmm… What could this location and clue mean??? Tell me. Does engaging instruction start with…
Action draws in the learner and encourages further engagement.
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a ch...
Law &
Order
Create Open Loops
Think of my favorite show!
Just as I was leaving, I found another matchbook.
I found the diner named on the matchbook. It was empty. But the name “Go with the Flow?”
Seems like a clue…should
Learning be easy so we don’t discourage the learners?
or
Challenging where some learners will ...
Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustr...
Let me show you Clyde’s folder on this subject.
Do you know what elements contribute to flow?
Achievable Task
Clear Goals
Control Over Actions (Autonomy)
Concentration
You can also add elements such as …
You can also add elements such as …
Novelty
Inconsistency
Complexity
Surprise
Incomplete information
Unpredictable F...
In fact, Clyde says…give them the Kobayashi Maru of challenges.
On my walk back to the office, a voice appeared out of nowhere…the notorious Learning Lady
I saw her eyes in the shadows of the alley and she simply said…
Consider the use of fantasy in constructing learning even...
Ya’h sure about this “fantasy” thing? This make believe stuff?
Fantasy provides two learning benefits...
Cognitively a fantasy can help a learner apply old knowledge to understand new ...
Then, suddenly, she emerged from the shadows.
I pictured you differently…
Here are some more matches for your boss. She smokes a lot.
She shouldn’t smoke.
Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
No risk, or danger equal no skin in the game.
Get the learner emotionally involved by putting him or her at “mock” risk.
Losing (points, game)
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started tal...
In games, failing is allowed, it’s acceptable, and it’s part of the process.
Time for a recap with the boss… she looked a little frazlled…she needed to know one more thing.
I want to know one more thing.
What did you detectives learn about gamification?
What are some gamification practices that can engage learners?
Any Others?
Great stuff, you folks really seemed to have cracked the case as to what makes engaging learning.
So what detective team was the most helpful in solving the mystery? Who were the winners?
Ugh
There all winners to me.
Mystery solved, just in time for the weekend. I was anxious to get some rest…
But…to my surprise as the Boss was driving away, she threw yet another matchbook….
Unfortunately, we’ll have to leave that mystery for another keynote….
The End
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes ar...
Covert Takeaway
Covert Takeaway 1) Story/Characters
2) Polling/Audience Input
3) Points/Winners/Teams
4) Mystery/Curiosity
5) Open Loop
QUESTIONS?
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
National Registry Summit Keynote
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National Registry Summit Keynote

This presentation provides an interactive presentation modeling activities that can be used in the classroom to engage learners. The goal is to provide an overview of how games, game elements and game design can drive the learners toward greater understanding, retention and learning through interactive classroom activities. Come prepared to participate in interactive games and learn how to apply games and gamification to the instructional process!
Published on: Mar 3, 2016
Published in: Education      
Source: www.slideshare.net


Transcripts - National Registry Summit Keynote

  • 1. Follow on Twitter:@kkapp for updates, slides & additional ideas. By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction Gamification: Creating Engaged Learners
  • 2. For: Notes Slides Additional Ideas www.karlkapp.com www.karlkapp.com/kapp-notes
  • 3. Covert Challenge…name five design decisions that impact this presentation.
  • 4. NASBA and Karl M. Kapp Presents:
  • 5. t was a quiet Monday morning, very quiet, really quiet… almost too…
  • 6. Then, out of nowhere, she flew into my office, like a Boss who had a problem that needed solved … Hi Boss.
  • 7. I have a problem that needs to be solved.
  • 8. Do you know what percent of the time lectures involve problem solving or attempting to synthesis information>.
  • 9. We need more learner engagement. She wanted to increase learner engagement.
  • 10. You came to the right guy that’s what I do…
  • 11. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a NASBA session on the subject.
  • 12. For some reason, she didn’t seem bothered by the fact that she was breaking the company’s strict no smoking policy…
  • 13. Here’s where you come in. Help me figure out the clues …and fast.
  • 14. Instructions • A statement is presented – Type in “Code word” • Text Response: Take out your text- machines Standard Texting Fees Apply!
  • 15. How To Participate via Texting 1. Polleverywhere has no access to your phone number 2. Capitalization doesn’t matter, but spaces and spelling do AMZ01 IAMZ02 ALRIGHT01 AMZ01
  • 16. Observe the process: -What design techniques are used? -What elements add to the experience? -What instructional design principles are being followed or broken? How To Participate via Observation
  • 17. Choose your disguise…
  • 18. Stakes are high……
  • 19. First stop…Clyde’s office…look for clues
  • 20. Games and Gamification are the Same thing?
  • 21. Look…I found some things written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 22. Let’s get going.
  • 23. Now we need to find Ivan…the Informant... I knew one of his old haunts.
  • 24. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  • 25. Look I am going to ask you some questions, the right answer gives you a clue to gamification and interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 26. What do you and your detectives here have to say about this?
  • 27. How many types of gamification are there?
  • 28. There are two types of gamification.
  • 29. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  • 30. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content. Structural:  Points  Badges  Leaderboard
  • 31. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game. Content:  Challenge  Story  Characters  Missions
  • 32. Ivan then grabbed his laptop to show me a demonstration of the two types.
  • 33. First Structural Gamification….
  • 34. Gamification The concept of gamification Consists of many different elements. These elements can include: • Story • Character • Mystery • Curiosity • Curve of Interest • Surprise • Chance • Points • Badges Screen captures courtesy of MindTickle….
  • 35. Then he demonstrated content gamification....
  • 36. It was a little like déjá vu ….this content gamification…..
  • 37. It has elements of story, characters and content that was altered to be more game-like…
  • 38. This mystery of interactive learning was starting to take shape…
  • 39. Twittermission
  • 40. Enter Question Text Ok, now let’s get into the research!
  • 41. Riddle me this…which is a better way to learn, studying a little bit of content at a time or learning it all in one big chunk of time?
  • 42. Content Content Content Time Time
  • 43. The spacing promotes deeper processing of the learned material.
  • 44. Ha…I know this! Space learning out in small chunks over time, 24 hours is the optimal spacing. Some call it “drip learning.” Break up content in classroom every 8-10 minutes.
  • 45. In fact, a study using a randomized control group conducted a trial at ten sites in southeast India with over 500 subjects. Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care.. Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
  • 46. Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6 “Avoid snacks while watching TV; you may overeat.” “Use stairs instead of an Elevator”
  • 47. Lowered risk of developing Type 2 diabetes by 36%. Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
  • 48. Wow, I’m almost impressed with your knowledge. Here is another question….
  • 49. Is testing yourself is a better way to learn than re-reading or re-listening to material?
  • 50. Enter Question Text It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
  • 51. Require students to recall content to enhance learning. In other words, use testing to reinforce learning—not just for evaluation.
  • 52. Combining Spaced Retrieval and Retrieval Practice is really powerful. One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61% with average of 41%. Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012
  • 53. Ivan had another question for me…I was the one who was supposed to be ask’n questions…. Do learners remember facts better when presented in a bulleted list or when presented in a story?
  • 54. Researchers have found that the human brain has a natural affinity for narrative construction. People tend to remember facts more accurately if they encounter them in a story rather than in a list.
  • 55. Again with the computer….
  • 56. One more thing…
  • 57. Add character’s to your learning designs…
  • 58. In tests involving word problems, the group who had a character explain the problems generated 30% more correct answers than the group with just on-screen text. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194. Chapter 4 “The Gamificaiton of Learning and Instruciton”
  • 59. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194. Chapter 4 “The Gamificaiton of Learning and Instruciton” Animated pedagogical agents (characters) can be aids to learning. A “realistic” character did not facilitate learning any better than a “cartoon- like” character.
  • 60. Now get out of here…
  • 61. This mystery of interactive learning was starting to take shape…
  • 62. Let’s brief the boss on what we know so far…
  • 63. So what have we learned?
  • 64. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  • 65. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 66. Enter Question Text Hmm… What could this location and clue mean??? Tell me. Does engaging instruction start with…
  • 67. Action draws in the learner and encourages further engagement.
  • 68. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Solve a Problem. Write a proposal Hands On
  • 69. Law & Order Create Open Loops Think of my favorite show!
  • 70. Just as I was leaving, I found another matchbook.
  • 71. I found the diner named on the matchbook. It was empty. But the name “Go with the Flow?”
  • 72. Seems like a clue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 73. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 74. Let me show you Clyde’s folder on this subject.
  • 75. Do you know what elements contribute to flow?
  • 76. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  • 77. You can also add elements such as …
  • 78. You can also add elements such as … Novelty Inconsistency Complexity Surprise Incomplete information Unpredictable Future
  • 79. In fact, Clyde says…give them the Kobayashi Maru of challenges.
  • 80. On my walk back to the office, a voice appeared out of nowhere…the notorious Learning Lady
  • 81. I saw her eyes in the shadows of the alley and she simply said… Consider the use of fantasy in constructing learning events….
  • 82. Ya’h sure about this “fantasy” thing? This make believe stuff?
  • 83. Fantasy provides two learning benefits... Cognitively a fantasy can help a learner apply old knowledge to understand new things and help them remember the content. Emotionally, a person can connect with the experiences and not bring with it “real-world” concerns or fears.
  • 84. Then, suddenly, she emerged from the shadows. I pictured you differently…
  • 85. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 86. Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 87. No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 88. Losing (points, game) Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 89. In games, failing is allowed, it’s acceptable, and it’s part of the process.
  • 90. Time for a recap with the boss… she looked a little frazlled…she needed to know one more thing.
  • 91. I want to know one more thing. What did you detectives learn about gamification?
  • 92. What are some gamification practices that can engage learners?
  • 93. Any Others?
  • 94. Great stuff, you folks really seemed to have cracked the case as to what makes engaging learning.
  • 95. So what detective team was the most helpful in solving the mystery? Who were the winners?
  • 96. Ugh There all winners to me.
  • 97. Mystery solved, just in time for the weekend. I was anxious to get some rest…
  • 98. But…to my surprise as the Boss was driving away, she threw yet another matchbook….
  • 99. Unfortunately, we’ll have to leave that mystery for another keynote….
  • 100. The End
  • 101. Credits: Detective Artwork Courtesy of Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response by Poll Everywhere Demo of Gamification Software by MindTickle
  • 102. Covert Takeaway
  • 103. Covert Takeaway 1) Story/Characters 2) Polling/Audience Input 3) Points/Winners/Teams 4) Mystery/Curiosity 5) Open Loop
  • 104. QUESTIONS?