FMP Pitch
Volcanic Environment
For my final major project I have chosen to create a
vast environment predominately constru...
Target audience and market
When I am creating this concept art for a 3D environment, I am keeping in
mind the target audie...
Constraints and ways to address
Constraints for creating concept art for this environment
would be time and medias availab...
My Idea
My idea is for a vast landscape predominately filled with
volcanic structures and vast fiery, volcanic planes. Wit...
Mind Map
Below is a mind map for my idea, I used this to develop ideas on what exactly
my FMP should consist of and how I ...
Inspiration
For my FMP I have been particularly inspired by
photographers artwork and game art from
several 3D environment...
Photographers Artwork
"Life through time“ "400 Photographs" “The Earth From The Air"
By Ansel Adams By Frans Lanteng By Ya...
Endowment Artists Work
Though I will not use much of the following
work as inspiration for my FMP, I will look to it
for i...
Environmental Artists Work
interview_scotty_06
I find this work particularly
inspiring and appealing and it will
help me i...
Concept Art
Finally, below is some of the concept art I have created so far, at the end of my FMP I
hope to merge all of m...
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Prezfmplukesummers

Published on: Mar 4, 2016
Published in: Art & Photos      
Source: www.slideshare.net


Transcripts - Prezfmplukesummers

  • 1. FMP Pitch Volcanic Environment For my final major project I have chosen to create a vast environment predominately constructed of volcanic structures and lava. I have chosen this idea as it is a style of environment that I am particularly interested in developing and is an environment that I would like to develop in 3D. I am designing this environment with the mind set of creating it as concept art for a 3D environment I would like to create, though I will only be creating the concept art for this assignment.
  • 2. Target audience and market When I am creating this concept art for a 3D environment, I am keeping in mind the target audience and market. The usual target audience and market for a game that would consist of this style of environment would be typically an MMO/RPG game or a game with a fantasy element to it. They players of these types of games that would consist an environment such as this, would typically be from the age of 12 – 40+ as these are typical ages for players of these types of game. I am also creating this game for the male target audience, though males are not an exclusive target audience for this type of game, I am aware that males would predominantly play this style of game, as the concept art I am creating for a 3D environment that would feature within a game, is quite boisterous and may possible be not as appealing to female gamers. If the game I am making concept art for would become an actual game sold across different platforms, I would aim it more at the PC and next gen consoles, as to make this style of environment effective, detail would be key and most effective within a successful 3D game.
  • 3. Constraints and ways to address Constraints for creating concept art for this environment would be time and medias available to me. The duration of this assignment is not extremely vast, so I will have to be mindful of this time limit. I can address the time constraint by keeping a plan for this project and updating it weekly or as regularly as possible, by doing this I will keep track of progress and finish the project before the deadline. The range of medias available to me can effect my progress as some programs and tools I have access to in college and not at home and some tools I only have access to at home, as in college it is hard to get hold of new forms of medias, as they have very strict policies and a tight budget.
  • 4. My Idea My idea is for a vast landscape predominately filled with volcanic structures and vast fiery, volcanic planes. Within the environment will be huge volcanic structures that appear to be a habitat for unknown inhabitants as well as huge volcanoes and mountainous structures surrounding the environment, this is the environment I will base the rest of my FMP on. I did originally consider a more predominantly ice/frozen based project, featuring brighter colours and a generally more upbeat appearance and feel to it. I decided to go with my volcanic idea as I feel more comfortable developing this for my FMP as it fits my interests more and if I was to create it in a 3D engine, I would be able to do so quite easily and to a high standard.
  • 5. Mind Map Below is a mind map for my idea, I used this to develop ideas on what exactly my FMP should consist of and how I will approach the process of creating it and with what medias.
  • 6. Inspiration For my FMP I have been particularly inspired by photographers artwork and game art from several 3D environment artists. I looked to the photographers for a more realistic view of assets to use within my FMP and to game artists to seek inspiration on how I would develop my idea if it was to be created in 3D in a 3D game engine.
  • 7. Photographers Artwork "Life through time“ "400 Photographs" “The Earth From The Air" By Ansel Adams By Frans Lanteng By Yann Arthus Bertrand I find the following photography work very inspiring and I will most likely feature interpretations of all of the below artwork in my FMP.
  • 8. Endowment Artists Work Though I will not use much of the following work as inspiration for my FMP, I will look to it for inspiration on what I would like my concept art to theoretically develop into, in order to inspire me to create my concept art for my FMP, carrying out the process as if it was for the creation of a 3D environment for a 3D game.
  • 9. Environmental Artists Work interview_scotty_06 I find this work particularly inspiring and appealing and it will help me in generating ideas for my FMP and it will help me envision what my concept art for my FMP could one day turn into. Scott Homer Scotty Brown lead environment artist Bioware Wiktor Öhman
  • 10. Concept Art Finally, below is some of the concept art I have created so far, at the end of my FMP I hope to merge all of my artwork into one vast piece, filled with an assortment of volcanic structures.

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