NAM
 NGUYEN
 
nampdnguyen@gmail.com
 
(281)
 989-­‐8969
 
https://www.etsy.com/shop/Androgynymph
 
https://ins...
NAM
 NGUYEN
 
nampdnguyen@gmail.com
 
(281)
 989-­‐8969
 
https://www.etsy.com/shop/Androgynymph
 
https://ins...
NAM
 NGUYEN
 
nampdnguyen@gmail.com
 
(281)
 989-­‐8969
 
https://www.etsy.com/shop/Androgynymph
 
https://ins...
NAM
 NGUYEN
 
nampdnguyen@gmail.com
 
(281)
 989-­‐8969
 
https://www.etsy.com/shop/Androgynymph
 
https://ins...
of 4

Nam Nguyen resume 2015

Published on: Mar 3, 2016
Source: www.slideshare.net


Transcripts - Nam Nguyen resume 2015

  • 1. NAM  NGUYEN   nampdnguyen@gmail.com   (281)  989-­‐8969   https://www.etsy.com/shop/Androgynymph   https://instagram.com/androgynymph_jewelry/       SUMMARY     With  an  extensive  background  in  music  study  and  performance  along  with  a  passion  for  all  forms  of  art  and   culture,  I  have  a  vision  to  integrate  these  necessary  forms  of  human  expression  and  identity  with  fashion  to   create  ideas  and  products  that  both  serve  and  challenge  people  in  experimental  and  surprising  ways.     EDUCATION       The  University  of  Texas  at  Austin,  Austin,  TX                          January  2011  -­‐  December  2014         Bachelor  of  Science  in  Computer  Science   GPA  3.51     The  University  of  Southern  California,  Los  Angeles,  CA                                  August  2009  -­‐  December  2010   International  Relations,  Piano  Performance   GPA  3.34       WORK  EXPERIENCE     ANDROGYNYMPH   Founder/Designer/Maker   Independent  jewelry  design     Visa,  Foster  City,  CA                                May  2014-­‐August  2014   Intern-­‐Global  Systems  Engineering-­‐Infrastructure  Automation     • Learned  the  fundamentals  of  the  cutting-­‐edge  Chef  infrastructure  automation  and  management  tool.  Wrote  sample   “cookbooks”—units  of  code  written  in  Ruby  integrated  with  Chef  DSL  providing  the  instructions  for  configuring   infrastructure—and  ran  them  on  a  local  development  environment  on  a  virtual  machine  as  a  POC  for  the  team.   • Wrote  Sphinx  code-­‐generated  documentation  instructing  the  setup  of  a  Chef  workstation  environment  for   newcomers  to  Chef.   • Created  a  prototype  of  a  web  back-­‐end  with  REST  API  interface  for  an  iOS  application  using  the  Django  web   framework.     Schlumberger,  Houston,  TX                        May  2013  –  August  2013   Software  Engineer  Intern   • Worked  on  the  PIPESIM  team.  PIPESIM  software  simulates  the  flow  of  fluids  from  reservoirs  to  processing  facilities  in   order  to  aid  design  of  production  systems  in  a  variety  of  scenarios  and  environments  that  can  affect  flow  safety  and   optimization.  Partially  implemented  a  feature  in  PIPESIM’s  user  interface-­‐-­‐an  interactive  history  of  the  user’s  actions   within  the  application.  The  interactive  history  records  a  step-­‐by-­‐step  workflow  of  the  design  process  that  can  be  used   to  replay,  report  or  rework  the  design.  Applications  of  the  feature  for  PIPESIM  include  integrated  tutorials,  facilitated   bug  reporting,  and  increased  efficiency  of  production  system  design.  Expected  2014  commercial  release.   • A  Proof  of  Concept  had  existed  prior  to  the  start  of  the  project  that  captured  and  listed  some  edit  actions  with   relevant  description  in  a  history  view  dialog  and  was  able  to  undo  and  redo  those  edits.  These  features  were   supported  by  an  architecture  that  followed  the  MVVM  pattern.  Given  this  foundation,  I  implemented  the  following   features:  1)  Refined  and  extended  undo/redo  functionality,  such  as  selection  of  any  point  in  the  history  to  undo  or
  • 2. NAM  NGUYEN   nampdnguyen@gmail.com   (281)  989-­‐8969   https://www.etsy.com/shop/Androgynymph   https://instagram.com/androgynymph_jewelry/     redo  all  actions  up  to  that  point  and  clearing  invalidated  history  when  creating  new  history  2)  Ability  to  replay  history   in  timed  sequence  from  user-­‐selected  starting  point,  displaying  fields  edited  during  playback  3)  Capture  of  inserts  and   deletes  in  history  and  4)  Ability  to  annotate  actions  with  custom  supplementary  information  with  optional  text-­‐to-­‐ speech  during  playback.   • Used  WPF  for  the  project  with  XAML  markup  and  C#  code-­‐behind.  Worked  primarily  at  the  view  model  and  view   levels  of  abstraction,  but  also  managed  data  on  occasion.  Debugged,  created,  and  managed  threads  to  ensure   synchronous  behavior  with  application’s  UI  thread  and  unit  testing  thread.  Applied  UX  sensibility  to  the  design  of  UI   features  to  maximize  utility,  intuitiveness,  and  convenience.  Project  involved  equal  emphasis  on  design,   implementation,  debugging,  testing,  and  learning  the  pre-­‐existing  architecture  and  code  of  a  30-­‐year  old  application.                             Telogis,  Austin,  TX                      October  2012  –  April  2013   Software  Development  Intern  (Part-­‐time)     • Added  features  and  fixed  bugs  in  a  Windows  Form  application  that  parsed  and  displayed  packets  from  .log  files   containing  GPS  tracking  data  from  transport  vehicles  for  debugging  purposes.  Added  sorting  and  filtering  options,   detection  and  decoding  of  message  types  and  fields,  option  to  export  to  Excel  spreadsheet,  and  time  zone  options.     • Learned  how  to  extend/alter  a  complex,  imperfect  software  system.  Learned  C#  and  .NET  framework.  Learned  how  to   write  unit  tests.  Learned  how  to  use  the  source  control  system.                             PROJECTS     “Nicolas  Cage  Galore”  Android  Mobile  App   • Developed  a  humorous  app  of  mini-­‐games  centered  around  Nicolas  Cage  with  two  other  team  members  using   Android  SDK  Eclipse  plugin  with  Java.   • Created  prototype  prior  to  app  development  on  Balsamiq  entirely  on  my  own.  Developed  look  and  feel  of  the   prototype  based  on  functionality  specifications,  which  largely  stuck  in  the  final  implementation.   • Implemented  main  menu  behavior,  scores  section,  aesthetics  (xml),  settings,  video  in  one  of  the  minigames.     -­‐Link  to  project,  which  besides  source  code  and  assets  contains  the  UI  prototype  in  .bmml  in  the  outer  directory  and   .png  in  the  res  folder  inside  the  project.  Also  contains  release  version  of  app  in  .apk:   https://drive.google.com/file/d/0B208q9j0uivBcHVXWko2aFA2UWM/view?usp=sharing       Game  Mechanics  Redesign  of  “Bioshock  I”  on  Unity   • Worked  with  three  other  team  members  to  determine  redesign  and  prototype  of  the  video  game  “Bioshock  I”   • The  What  and  Why:  Brainstorming  existing  game  mechanics  and  goal  mechanics,  and  why  we  wanted  these  changes:   https://docs.google.com/document/d/1bsGwg3b-­‐khVqswUqpASwwP89wTG2gzt5cDcWZZ-­‐9ULw/edit?usp=sharing   • Developed  prototype  on  Unity  3D  engine:                  -­‐Web  browser  playable  form:  https://drive.google.com/file/d/0B208q9j0uivBNjhhN01zTFdlVG8/view?usp=sharing     -­‐Project:  https://drive.google.com/file/d/0B208q9j0uivBV3kyR19TYWwyOGs/view?usp=sharing       ACADEMIC  COURSES         University  of  Texas     • Principles  of  Interaction  Design   • Mobile  Computing   • Computer  Networks
  • 3. NAM  NGUYEN   nampdnguyen@gmail.com   (281)  989-­‐8969   https://www.etsy.com/shop/Androgynymph   https://instagram.com/androgynymph_jewelry/     • Object-­‐Oriented  Programming  (C++)   • Contemporary  Issues  in  Computer  Science   • Data  Structures     • Operating  Systems           • Computer  Architecture   • Computational  Brain   • Algorithms  and  Complexity   • Russian  Sci-­‐Fi  in  Lit  and  Film   • Piano  Accompaniment   • Individual  Piano  Instruction                   University  of  Southern  California     • Individual  Piano  Instruction   • Jazz  Myths,  Culture  and  History   • Russian  Thought  and  Civilization   • Czech  Literature  and  Identity   • Post-­‐WWII  European  International  Relations   • Knowledge,  Explanation,  and  the  Cosmos   • French  III   • German  II   • Principles  of  Microeconomics   • Critical  Issues  in  American  Politics       LANGUAGES/TOOLS     • C#,  Python,  Ruby,  C++,  Java,  C,  XAML/XML,  Javascript,  x86  Assembly,  Objective-­‐C,  SQL/LINQ   • Basic  German  and  French   • Adobe  Photoshop  CC,  Balsamiq,  Android  SDK,  Unity  Engine,  Django  Web  Framework,  Chef  Configuration  Management   Tool,  Sphinx  Documentation,  .NET  Framework       ACTIVITIES   Game  Developers  Conference  Online,  Austin,  TX                                October  2012   Networked  with  professionals  working  in  a  vast  range  of  roles  in  the  gaming  industry  including  localization,  marketing,   music,  art  direction,  server  management,  and  online  community.  Learning  about  these  different  aspects  of  game   development  awakened  my  interest  in  game  narrative  writing  and  art  direction.       Women  in  Computer  Science  at  UT                                                                              Fall  2012     Certified  Nell  Dale  Mentor   Provided  guidance  and  support  to  a  CS  freshman  woman  as  part  of  an  effort  to  increase  retention  of  female  students   in  computer  science  education.   Order  of  Omega  Greek  Leadership  Conference,  Long  Beach,  CA                                                                                                                March  2010     Representative  for  Sigma  Delta  Tau   USC  Sigma  Delta  Tau,  Mu  Chapter,  Los  Angeles,  CA                                                                  August  2009  -­‐  December  2010   Internal  Social  Chair                                                        Fall  2010   • Secured  contracts  with  SBE  and  Kiss  Lounge  of  Beso  Hollywood  to  arrange  private  party  events  for  the  sorority.   • Negotiated  with  the  venues  on  budget,  menu,  security,  capacity,  interior  layout,  DJ  and  photography.     AWARDS     • 1st  chair  piano  in  Symphony,  Texas  All-­‐State   Orchestra
  • 4. NAM  NGUYEN   nampdnguyen@gmail.com   (281)  989-­‐8969   https://www.etsy.com/shop/Androgynymph   https://instagram.com/androgynymph_jewelry/     • 2nd  place  TMTA  State  Piano  Concerto  Competition INTERESTS/HOBBIES       Jewelry  making  and  fashion  design,  Social  justice  issues,  Independent  film  and  video  games,  Russian  literature,  Music  of   all  genres,  User  experience  (UX)  and  Human-­‐Computer  Interaction  (HCI),  Film  review  blogging

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