206-579-5757
asher.harris@digipen.edu
www.linkedin.com/in/nathan-harris-48100468
Skills
Skill Level Key
5: Experienced and...
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Nathan A. Harris Resume

Published on: Mar 3, 2016
Source: www.slideshare.net


Transcripts - Nathan A. Harris Resume

  • 1. 206-579-5757 asher.harris@digipen.edu www.linkedin.com/in/nathan-harris-48100468 Skills Skill Level Key 5: Experienced and proficient. 1: Minor experience. Game Design Documentation & Testing Programming Languages Hobbies Gameplay Design Concepting Character Design Systems Design Level Design Documentation Playtesting Source Control Game Analytics Bug Recording Tools Unreal Blueprints C++ C C# Python Skiing Scuba Diving Magic: The Gathering Student Projects Breach – 8 Person Team – Custom Engine & Unity Aug – Dec 2015  Position: Gameplay Designer, Prototype Programmer  Breach is a four player competitive survival experience set in an underwater research facility that is collapsing around the players. o Created the level layout using a level editor based in Unity. o Prototyped the game in Unity and tested the game in both engines. o Concepted the game with a team member and input from the entire team. K.A.B.O.O.M – 3 Person Team – Unity Feb – April 2015  Position: Lead Designer, Gameplay Programmer  K.A.B.O.O.M is a single player bomb defusal puzzle game where the player figures out arcane instructions within a time limit. o Designed and implemented the bomb detonation rules. o Co-concepted the game with a team member. o Created the entire project in just under two months. o Playtested the game to ensure appropriate difficulty of the puzzles. Solo Projects – Unity, Unreal & DigiPen Proprietary Engine 2013 – 2015  Produced a series of fully implemented prototypes from scratch including art and all player and AI behavior.  Created a 3D eerie night-time level in Unity using elements from the Asset Store and built in tools.  Programmed a system that would allow players to input a series of commands onto a grid that would execute as their pawn moved over them.  Programmed a system that documented player ‘scans’ and showed or hid appropriate information in a menu ‘codex’.  Created a tabletop miniatures game based on the Valve game Team Fortress 2 and Warmachine. Publications  Okitika T. A., Barnabas R. V., Rue T., Weisman J., Harris Nathan A., Orenstein W. A., and Wasserheit J. N. “Polio Eradication” Game May Increase Public Interest in Global Health. Games for Health Journal. 2015, Vol. 4, No. 3: 195-201. DOI: 10.1089/g4h.2014.0045. Education  DigiPen Institute of Technology exp. May 2016 o Bachelor of Arts in Game Design 5 3 5 Nathan Asher Harris Game Designer 4 4 4 2 2 2 3 4 4 3 1 3 5 5 5

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