After typing“Multimedia”in Google
LET ME TELLYOU ASTORY
http://www.etc.cmu.edu/site/
WHAT?
Gamification rocks!!! @kokopus_dark
We like to“touch”!We like the“obstacles race”! And wemight like the product that theytry to sell to us…
REAL vs VIRTUAL
IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004 ...
A serious game is a term used to refer to a software or hardware application developed with game technology and game desi...
Gamification is the concept of applying game-design thinking ...
 11 years old… 30 years old… And then… @kokopus_dark
A VRSimulatorWithinMedicine(from SPECTto a 3D interactivemodel)
 A toy is an object you play with. A good toy is an object that is fun to play with. Fun is pleasure with surp...
Courtesy of Phil Toledano
EGB+ESO+BACHILLER = 10500hPLAY  2.13h/day  >10000h
-Extremely Optimistic-Ready for the “Social Fabric”-Loving to produce!-Epic Meaning http://superbetterlabs.com/
@kokopus_dark
http://www.8kindsoffun.com/Sensation Fantasy Story Immersion Social Challenge Discovery Expr...
HOW?
€3.000-6.000 €50.000 -> inf. 2x €5.000€1.500 €...
€
HQ SketchingLearning = Doing
Pokemon vs. The Table of the Elements
 Re-design well-known games Build simulators where 10 concepts need to be learned while having fun Understand the real...
REALLY?
Crayon 3D GestureFish Tank VR Finger Tracking Physics Engine ...
Pau MorenoMontse PresnoEnric Macías
Marc Antonijoan Montse Presno Gerard Inglés
https://www.cure4kids.org
There are…“Magic Moments” and “Tragic Moments”
Anna AguilarAdso FernándezMarc Rodríguez Dani ArguedasAdela Gutierrez
Anna Aguilar 2011
Anna Aguilar 2011
Pau Moreno Joao CaldasAdela Gutierrez Tolo Rosselló Edu Bosch
Joao Caldas 2011
Joao Caldas2011
I-Shadows
Dr. Oscar García Pañella + Anna Badia (PhD Student)Media Dome, La Salle - URLEmail: {oscarg,abadia}@salle.url.eduWeb page:...
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
Natural Interaction and Accessibility within Serious Games
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Natural Interaction and Accessibility within Serious Games

Published on: Mar 3, 2016
Published in: Entertainment & Humor      Technology      
Source: www.slideshare.net


Transcripts - Natural Interaction and Accessibility within Serious Games

  • 1. After typing“Multimedia”in Google
  • 2. LET ME TELLYOU ASTORY
  • 3. http://www.etc.cmu.edu/site/
  • 4. WHAT?
  • 5. Gamification rocks!!! @kokopus_dark
  • 6. We like to“touch”!We like the“obstacles race”! And wemight like the product that theytry to sell to us…
  • 7. REAL vs VIRTUAL
  • 8. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004 @kokopus_dark
  • 9. A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary purpose other than pure entertainment @kokopus_dark
  • 10. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging @kokopus_darkThe Gamification Blog
  • 11.  11 years old… 30 years old… And then… @kokopus_dark
  • 12. A VRSimulatorWithinMedicine(from SPECTto a 3D interactivemodel)
  • 13.  A toy is an object you play with. A good toy is an object that is fun to play with. Fun is pleasure with surprises. Play is manipulation that satisfies curiosity. A game is a problem solving activity, approached with a playful attitude.
  • 14. Courtesy of Phil Toledano
  • 15. EGB+ESO+BACHILLER = 10500hPLAY  2.13h/day  >10000h
  • 16. -Extremely Optimistic-Ready for the “Social Fabric”-Loving to produce!-Epic Meaning http://superbetterlabs.com/
  • 17. @kokopus_dark
  • 18. http://www.8kindsoffun.com/Sensation Fantasy Story Immersion Social Challenge Discovery Expression
  • 19. HOW?
  • 20. €3.000-6.000 €50.000 -> inf. 2x €5.000€1.500 €100.000 €8.000
  • 21. €
  • 22. HQ SketchingLearning = Doing
  • 23. Pokemon vs. The Table of the Elements
  • 24.  Re-design well-known games Build simulators where 10 concepts need to be learned while having fun Understand the real uses of Algebra by learning on how to produce shadows for games Apply Agile Management techniques and Image/sound Processing algorithms within a gaming framework…
  • 25. REALLY?
  • 26. Crayon 3D GestureFish Tank VR Finger Tracking Physics Engine Recognition Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/
  • 27. Pau MorenoMontse PresnoEnric Macías
  • 28. Marc Antonijoan Montse Presno Gerard Inglés
  • 29. https://www.cure4kids.org
  • 30. There are…“Magic Moments” and “Tragic Moments”
  • 31. Anna AguilarAdso FernándezMarc Rodríguez Dani ArguedasAdela Gutierrez
  • 32. Anna Aguilar 2011
  • 33. Anna Aguilar 2011
  • 34. Pau Moreno Joao CaldasAdela Gutierrez Tolo Rosselló Edu Bosch
  • 35. Joao Caldas 2011
  • 36. Joao Caldas2011
  • 37. I-Shadows
  • 38. Dr. Oscar García Pañella + Anna Badia (PhD Student)Media Dome, La Salle - URLEmail: {oscarg,abadia}@salle.url.eduWeb page: http://www.salle.url.edu/~oscarg/Blog: http://blogs.salleurl.edu/dtm-media-technology/Twitter: @kokopus_dark

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