Samantha Martin
Chief Information Officer & Co-Founder
samantha@projecttravel.com
Game Design New Ways to Engage Students
...
projecttravel.com
What is ‘gamification’?
Using game elements and game design in non-game
contexts to engage people and so...
projecttravel.com
The Why & How of ‘Gamification’
Solve a problem in a new way. Increase motivation or
participation. Impr...
projecttravel.com
Games motivate us to participate more fully in whatever
we're doing…Organizations will need to become ef...
projecttravel.com
Game Design
In Education
Duolingo (Language learning)
Quest to Learn (K-12 classroom learning)
Project T...
projecttravel.com
3 Game Design
Elements
Onboarding
Engagement & Progression Loops
Rewards
projecttravel.com
Onboarding
“Impossible to Fail”
• Guides
• Highlighting
• Feedback
• Limited Options
• Limited Obstacles...
projecttravel.com
Engagement & Progression Loops
Our brains love challenge & feedback.
Motivation
Action
Feedback
+
projecttravel.com
Rewards
Intrinsic rewards have longer-term pay-offs. Extrinsic rewards are
best used as a surprise.
Intr...
projecttravel.com
Final Thought
Game Design
Game design engages students
and helps them progress towards
global opportunit...
projecttravel.com
Resources
‘Gamification’, Online course hosted by Coursera, by Kevin Werbach. Taken in 2014.
coursera.or...
Samantha Martin
Chief Information Officer
Project Travel
samantha@projecttravel.com
want to continue the conversation?
Game Design: New Ways to Engage Students for NAFSA 2015
Game Design: New Ways to Engage Students for NAFSA 2015
Game Design: New Ways to Engage Students for NAFSA 2015
Game Design: New Ways to Engage Students for NAFSA 2015
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Game Design: New Ways to Engage Students for NAFSA 2015

Game design engages students and helps them progress towards global opportunities when they are not directly in an advising session or event.
Published on: Mar 3, 2016
Published in: Education      
Source: www.slideshare.net


Transcripts - Game Design: New Ways to Engage Students for NAFSA 2015

  • 1. Samantha Martin Chief Information Officer & Co-Founder samantha@projecttravel.com Game Design New Ways to Engage Students May 29, 2015
  • 2. projecttravel.com What is ‘gamification’? Using game elements and game design in non-game contexts to engage people and solve problems. +
  • 3. projecttravel.com The Why & How of ‘Gamification’ Solve a problem in a new way. Increase motivation or participation. Improve the experience of a ‘chore’. Change behavior. Customer loyalty. e.g. Fitocracy (get fit), Coursera (finish a course), FoldIt (crowdsourced cancer research), U. of Hawaii Kukuui Cup Challenge (save energy in student residence hall), VW Fun Theory (speed less, walk more, recycling, etc.) +
  • 4. projecttravel.com Games motivate us to participate more fully in whatever we're doing…Organizations will need to become effective players in an emerging engagement economy. Jane McGonigal in ‘Reality is Broken: Why Games Make Us Better and How They Can Change the World’“
  • 5. projecttravel.com Game Design In Education Duolingo (Language learning) Quest to Learn (K-12 classroom learning) Project Travel - Via (international education processes)
  • 6. projecttravel.com 3 Game Design Elements Onboarding Engagement & Progression Loops Rewards
  • 7. projecttravel.com Onboarding “Impossible to Fail” • Guides • Highlighting • Feedback • Limited Options • Limited Obstacles (‘monsters’) +
  • 8. projecttravel.com Engagement & Progression Loops Our brains love challenge & feedback. Motivation Action Feedback +
  • 9. projecttravel.com Rewards Intrinsic rewards have longer-term pay-offs. Extrinsic rewards are best used as a surprise. Intrinsic • Unlocking access • Unlocking content or information • Badges (symbol of accomplishment, possibly comes with social recognition) Extrinsic • Tangible +
  • 10. projecttravel.com Final Thought Game Design Game design engages students and helps them progress towards global opportunities when they are not directly in an advising session or event.
  • 11. projecttravel.com Resources ‘Gamification’, Online course hosted by Coursera, by Kevin Werbach. Taken in 2014. coursera.org/course/gamification Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. New York : Penguin Press, 2011 Achievement Unlocked: Digital Games as a Key to Learning, by Gayle Allen, Esteban Sosnik, Kristen Swanson, and Cameron White pages.brightbytes.net/rs/ brightbytes/images/CoLabWhitepaper.pdf Designing for Growth: A Design Thinking Tool Kit for Managers by Jeanne Liedtka and Tim Ogilvie, New York : Columbia University Press, 2011 Failure is not the Other ‘F’ Word, by Samantha Martin, NAFSA Blog April 2015, Access online at http://blog.nafsa.org/2015/04/16/failure-is-not-the-other-f-word/ #martin +
  • 12. Samantha Martin Chief Information Officer Project Travel samantha@projecttravel.com want to continue the conversation?