PRESIDENT – 2013/2014
ROBERT J. WILLIAMSON| VIDEO GAME DEVELOPMENT CLUB @ UCSD
HTTP://GAMEDEV.UCSD.EDU/
THE VIDEO GAME DEVELOPMENT CLUB @ UCSD
• The Video Game Development Club (VGDC) at the University of San Diego California ...
VGDC TEAM ROLES AND RESPONSIBILITIES HIERARCHY
President
Treasurer Marketing Lead
Community
Lead
Events &
Outreach
Coordin...
MY WORK AS PRESIDENT
• From 2013 to 2014 I presided as the president of the Video Game Development Club @ UCSD
• My goals ...
0% 20% 40% 60% 80% 100% 120% 140%
Materials (Food/Supplies)
Marketing/Outreach
Events
Day to Day Operations
Financial Tran...
MARKETING MATERIALS SAMPLES
• Here are samples of phase one (marketing and presence) materials.
• Note: Art by Liz Cai, co...
OUTREACH & EVENTS
• Below are screenshots of major events, most prominent is a forty eight hour game jam which saw 50+
mem...
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President – 2013

Published on: Mar 4, 2016
Source: www.slideshare.net


Transcripts - President – 2013

  • 1. PRESIDENT – 2013/2014 ROBERT J. WILLIAMSON| VIDEO GAME DEVELOPMENT CLUB @ UCSD HTTP://GAMEDEV.UCSD.EDU/
  • 2. THE VIDEO GAME DEVELOPMENT CLUB @ UCSD • The Video Game Development Club (VGDC) at the University of San Diego California is an academic organization with 300+ members. • VGDC’s goal is to further the passion of all game developers on campus, and off by providing tools, seminars, guest speakers and other resources. • VGDC has played host to several game development companies such as Bethesda Game Studios, Pocketwatch Games and ID Software. • VGDC has made several games during it’s inception, some of which are featured on Steam Greenlight.
  • 3. VGDC TEAM ROLES AND RESPONSIBILITIES HIERARCHY President Treasurer Marketing Lead Community Lead Events & Outreach Coordinator Vice President
  • 4. MY WORK AS PRESIDENT • From 2013 to 2014 I presided as the president of the Video Game Development Club @ UCSD • My goals were to bring more of a business/company focus to the organization, as in the past the club was run more academically. • I broke the transition into phases and “plans.” • Phase one centered on gaining more outward appeal both within campus and greater San Diego. Marketing materials were designed, produced and distributed in order to promote the club more overtly. • Phase two centered on reaching out to local game development studios such as Trion Worlds and Blizzard as guest speakers. This step was both beneficial to growing our presence and having industry level insight for club members. • Phase three centered on gaining stable financial ground. Completion of this was successful due to acquiring club funding from UCSD and also managing events to raise capital. • Once these phases were complete, running the organization became a non-issue. As I set up a hierarchy of roles for club members such as vice president, treasure, community lead and marketing manager.
  • 5. 0% 20% 40% 60% 80% 100% 120% 140% Materials (Food/Supplies) Marketing/Outreach Events Day to Day Operations Financial Transition Phase of VGDC Phase 1 Phase 2 Final Phase (Completion)
  • 6. MARKETING MATERIALS SAMPLES • Here are samples of phase one (marketing and presence) materials. • Note: Art by Liz Cai, coordination and production by Robert J. Williamson.
  • 7. OUTREACH & EVENTS • Below are screenshots of major events, most prominent is a forty eight hour game jam which saw 50+ member attendance and was co-sponsored by various San Diego game development studios. • In addition, VGDC was asked to alpha test Trion World’s new (at the time) Massive Online Battle Area game “End of Nations.”

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