President – 2013
Published on: Mar 4, 2016
Transcripts - President – 2013
PRESIDENT – 2013/2014
ROBERT J. WILLIAMSON| VIDEO GAME DEVELOPMENT CLUB @ UCSD
THE VIDEO GAME DEVELOPMENT CLUB @ UCSD
• The Video Game Development Club (VGDC) at the University of San Diego California is an academic
organization with 300+ members.
• VGDC’s goal is to further the passion of all game developers on campus, and off by providing tools,
seminars, guest speakers and other resources.
• VGDC has played host to several game development companies such as Bethesda Game Studios,
Pocketwatch Games and ID Software.
• VGDC has made several games during it’s inception, some of which are featured on Steam Greenlight.
VGDC TEAM ROLES AND RESPONSIBILITIES HIERARCHY
Treasurer Marketing Lead
MY WORK AS PRESIDENT
• From 2013 to 2014 I presided as the president of the Video Game Development Club @ UCSD
• My goals were to bring more of a business/company focus to the organization, as in the past the club was run more
• I broke the transition into phases and “plans.”
• Phase one centered on gaining more outward appeal both within campus and greater San Diego. Marketing materials
were designed, produced and distributed in order to promote the club more overtly.
• Phase two centered on reaching out to local game development studios such as Trion Worlds and Blizzard as guest
speakers. This step was both beneficial to growing our presence and having industry level insight for club members.
• Phase three centered on gaining stable financial ground. Completion of this was successful due to acquiring club
funding from UCSD and also managing events to raise capital.
• Once these phases were complete, running the organization became a non-issue. As I set up a hierarchy of
roles for club members such as vice president, treasure, community lead and marketing manager.
0% 20% 40% 60% 80% 100% 120% 140%
Day to Day Operations
Financial Transition Phase of VGDC
Phase 1 Phase 2 Final Phase (Completion)
MARKETING MATERIALS SAMPLES
• Here are samples of phase one (marketing and presence) materials.
• Note: Art by Liz Cai, coordination and production by Robert J. Williamson.
OUTREACH & EVENTS
• Below are screenshots of major events, most prominent is a forty eight hour game jam which saw 50+
member attendance and was co-sponsored by various San Diego game development studios.
• In addition, VGDC was asked to alpha test Trion World’s new (at the time) Massive Online Battle Area game
“End of Nations.”