Reality
Ends Here
SIMON WISCOMBE
NAMLE 2013
Transforming Media Learning in Higher Education
An
experimental
game that may
or may not
have been
played at USC’s
School of
Cinematic Arts.
Top Down
BOTTOMUP
Structure
CHAOS
Establishment
UPRISING
THE
FUTURE
COMMITTEE
Jump-start collaboration and
discovery among students across
disciplinary boundaries.
Encourage experimentation with
media...
Symposium
CNTV 101
Class for all freshmen during their
first semester.
“Introduction to emerging forms of
immersive entert...
Symposium
CNTV 101
Class for all freshmen during their
first semester.
“Introduction to emerging forms of
immersive entert...
Jeff Watson, Tracy Fullerton, and I
PITCH
TOTHE
FACULTY
MAY, 2011
THE GAME PITCH
A collaborative production game,
making media based on the divisions
of the SCA.
Played in students’ spare ...
A collaborative production game,
making media based on the divisions
of the SCA.
Played in students’ spare time.
Mechanics...
Class for all freshmen during their
first semester.
Institutional requirement.
Overt
Reality Ends Here
Secret collaborativ...
SIDEBAR
Let’s talk about games.
Summing up the formal characteristics of play, we might call it
a free activity standing quite consciously outside ‘ordina...
Summing up the formal characteristics of play, we might call it
a free activity standing quite consciously outside ‘ordina...
Summing up the formal characteristics of play, we might call it
a free activity standing quite consciously outside ‘ordina...
Pull, not push.
The transformative potential
of play lies in the fact that
they can be more than just a
call to action — they can be
the a...
THE CHALLENGE
Pull them in.
Engage through 15 weeks.
Demonstrate achievement of mandates.
THE TONE
Activating curiosity.
USC logo - colors.
USC Trojan Red and Gold.
Worst. Colors. Ever.
Hollywood
Institutional
Friendly
Transparent
Accessible
Reality Ends Here
Situationist
Transgressive
Indifferent and Menaci...
THE GAME
Where the rubber meets the road.
PROTOTYPING
May - June 2011
Early wireframe prototypes for web-driven collaborative production game.
May 2011
A community of Makers
Hyperlocal context - Markers indicate SCA building (blue) and student housing (red).
Illuminati card game (top left) and early prototypes with cards. June 2011.
Playtesting. June 2011.
Design mockups for cards. June 2011.
PLAY
The card game experience.
A Reality card pack - 10 playable cards + instructions.
PLAY EXPERIENCE
generate prompt
PLAY EXPERIENCE
generate prompt produce media
PLAY EXPERIENCE
generate prompt produce media share to game site
PLAY EXPERIENCE
generate prompt produce media share to game site unlock experiences
initial buzz
initial buzz
card game
initial buzz
card game
collaborations
initial buzz
card game
collaborations
media artifacts
initial buzz
card game
collaborations
media artifacts
website, social
media
initial buzz
card game
collaborations
media artifacts
website, social
media
mentorship, awards
buzz
card game
collaborations
media artifacts
website, social
media
mentorship, awards
THE WEBSITE
reality.usc.edu
Flexibility to
respond to
players as they
play.
IMPLEMENTATION
August - December 2011
First Contact - Mystery Postcards, July 2011
Jeff waiting in the Game Office, August 2011.
Courtyard Flag - August 2011
8mm Camera with clue hidden inside.
Students investigating the camera clue.
Cryptic Messages - August and September 2011
The first students arriving, August 2011
Facebook engagement
Primary Supergroups: Marra (left) and The Tribe (right), 2011
MENTORSHIP
Reward experiences.
Award Mentorship Experiences, 2011
Serendipitous Mentorship Experiences, 2011
IN REVIEW
The Game
The Largest Deal of 2011
Production still from Space Bound, September 2011
ARG Practicum Class, April 2013
The Year 1 Wrap Party, December 2011
Establishment
UPRISING
MORE INFO
http://reality.usc.edu
SIMON WISCOMBE
@simonium
simonwiscombe.com
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
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Reality Ends Here: Transforming Media Learning in Higher Education

Presented at NAMLE 2013, this presentation covers the development and rollout of the 2011 season of Reality Ends Here at USC's School of Cinematic Arts.
Published on: Mar 3, 2016
Published in: Education      Entertainment & Humor      Business      
Source: www.slideshare.net


Transcripts - Reality Ends Here: Transforming Media Learning in Higher Education

  • 1. Reality Ends Here SIMON WISCOMBE NAMLE 2013 Transforming Media Learning in Higher Education
  • 2. An experimental game that may or may not have been played at USC’s School of Cinematic Arts.
  • 3. Top Down BOTTOMUP
  • 4. Structure CHAOS
  • 5. Establishment UPRISING
  • 6. THE FUTURE COMMITTEE
  • 7. Jump-start collaboration and discovery among students across disciplinary boundaries. Encourage experimentation with media making across a range of practices. Connect students to each other, faculty, alumni, and industry mentors. THE FUTURE COMMITTEE MANDATES
  • 8. Symposium CNTV 101 Class for all freshmen during their first semester. “Introduction to emerging forms of immersive entertainment, to Cinematic Arts faculty, and to guest speakers who will comment on the changing nature of the industry.”
  • 9. Symposium CNTV 101 Class for all freshmen during their first semester. “Introduction to emerging forms of immersive entertainment, to Cinematic Arts faculty, and to guest speakers who will comment on the changing nature of the industry.” An ARG?
  • 10. Jeff Watson, Tracy Fullerton, and I
  • 11. PITCH TOTHE FACULTY MAY, 2011
  • 12. THE GAME PITCH A collaborative production game, making media based on the divisions of the SCA. Played in students’ spare time. Mechanics of game will drive constant exploration of new partnerships and ideas. Encounters with alumni and other mentors will be integrated into play of the game.
  • 13. A collaborative production game, making media based on the divisions of the SCA. Played in students’ spare time. Mechanics of game will drive constant exploration of new partnerships and ideas. Encounters with alumni and other mentors will be integrated into play of the game. Secret and Underground. Less Hollywood, more Goddard. No grades, no affiliation with class. Completely voluntary play. No overt invitation to play. THE GAME PITCH
  • 14. Class for all freshmen during their first semester. Institutional requirement. Overt Reality Ends Here Secret collaborative production game. Institutional intervention. Covert Symposium CNTV 101
  • 15. SIDEBAR Let’s talk about games.
  • 16. Summing up the formal characteristics of play, we might call it a free activity standing quite consciously outside ‘ordinary’ life as being ‘not serious’ but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means. J. Huizinga, Homo Ludens
  • 17. Summing up the formal characteristics of play, we might call it a free activity standing quite consciously outside ‘ordinary’ life as being ‘not serious’ but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means. J. Huizinga, Homo Ludens
  • 18. Summing up the formal characteristics of play, we might call it a free activity standing quite consciously outside ‘ordinary’ life as being ‘not serious’ but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means. J. Huizinga, Homo Ludens
  • 19. Pull, not push.
  • 20. The transformative potential of play lies in the fact that they can be more than just a call to action — they can be the action itself.
  • 21. THE CHALLENGE Pull them in. Engage through 15 weeks. Demonstrate achievement of mandates.
  • 22. THE TONE Activating curiosity.
  • 23. USC logo - colors. USC Trojan Red and Gold.
  • 24. Worst. Colors. Ever.
  • 25. Hollywood Institutional Friendly Transparent Accessible Reality Ends Here Situationist Transgressive Indifferent and Menacing Opaque Hidden USC
  • 26. THE GAME Where the rubber meets the road.
  • 27. PROTOTYPING May - June 2011
  • 28. Early wireframe prototypes for web-driven collaborative production game. May 2011
  • 29. A community of Makers
  • 30. Hyperlocal context - Markers indicate SCA building (blue) and student housing (red).
  • 31. Illuminati card game (top left) and early prototypes with cards. June 2011.
  • 32. Playtesting. June 2011.
  • 33. Design mockups for cards. June 2011.
  • 34. PLAY The card game experience.
  • 35. A Reality card pack - 10 playable cards + instructions.
  • 36. PLAY EXPERIENCE generate prompt
  • 37. PLAY EXPERIENCE generate prompt produce media
  • 38. PLAY EXPERIENCE generate prompt produce media share to game site
  • 39. PLAY EXPERIENCE generate prompt produce media share to game site unlock experiences
  • 40. initial buzz
  • 41. initial buzz card game
  • 42. initial buzz card game collaborations
  • 43. initial buzz card game collaborations media artifacts
  • 44. initial buzz card game collaborations media artifacts website, social media
  • 45. initial buzz card game collaborations media artifacts website, social media mentorship, awards
  • 46. buzz card game collaborations media artifacts website, social media mentorship, awards
  • 47. THE WEBSITE reality.usc.edu
  • 48. Flexibility to respond to players as they play.
  • 49. IMPLEMENTATION August - December 2011
  • 50. First Contact - Mystery Postcards, July 2011
  • 51. Jeff waiting in the Game Office, August 2011.
  • 52. Courtyard Flag - August 2011
  • 53. 8mm Camera with clue hidden inside.
  • 54. Students investigating the camera clue.
  • 55. Cryptic Messages - August and September 2011
  • 56. The first students arriving, August 2011
  • 57. Facebook engagement
  • 58. Primary Supergroups: Marra (left) and The Tribe (right), 2011
  • 59. MENTORSHIP Reward experiences.
  • 60. Award Mentorship Experiences, 2011
  • 61. Serendipitous Mentorship Experiences, 2011
  • 62. IN REVIEW The Game
  • 63. The Largest Deal of 2011
  • 64. Production still from Space Bound, September 2011
  • 65. ARG Practicum Class, April 2013
  • 66. The Year 1 Wrap Party, December 2011
  • 67. Establishment UPRISING
  • 68. MORE INFO http://reality.usc.edu SIMON WISCOMBE @simonium simonwiscombe.com